2. Material setup example DragonFFUse \"Environment Map\" and \"Reflection Material\"Environment Map (texture) - indicate the name of the reflection texture in your txd. Coefficient - transparency of reflectionsReflection Material - scale and offset indicate 1. Indicate intensity according to your preference.
I'm not trying to hijack your topic, but maybe you can improve your reflection map, if you see a different one Right now, it looks pretty good, but maybe you should concider toning it down a bit. I remember making reflection maps for GTA3, the ones that were simpler usually looked better.
This reflection probably works better without dirt on cars. Even so I like the original better for the reason that its cleaner and it doesn't show a big cloud on the cars paint. Their is just too much detail in the texture for my tastes I guess.
I think yours is a bit too subtle. Just take a look outside, really everything is reflected in the paint of the cars in detail. I was just trying to repruduce something simmilar. I think now we have the possibility given to make something which almost looks like the real one because R* changed the way the reflection-map is used. So I think we can go a bit more in detail than we did in 3 or vc ... well, maybe I did it a bit too extreme ... ok ... if i make a new one, i'll let you know.
I have a problem with a couple of car mods where the cars I have added turn up completly silver chrome. The whole car appearing chrome. I think the reflections settings for the car models are set too high, but do not know how to adjust these. I have searched the net and forums but cannot find an answer.
So far I have found that it maybe possible to edit the reflection strength in either the .txd or .dff file, but still trying to work out how. The cars just need a slight adjustment so the paintwork can be seen.
Actually I have ported my windows version to Mac OSX via a Cider wrapper. All works very well, except certain cars I import turn out with chrome levels way too high. I am running a MacBook Pro, 17\", 2.33 Ghz, 3GB RAM, with a graphics card ATY RadeonX1600I 1680 X 1050 resolution with 256MB VRAM. I have managed to get around most of the chrome problems by deleting chrome, specula and reflection targs in the .txd file, but a few of the really nice cars have the chrome and reflection information configured in the .dff files. 1e1e36bf2d